How is YouTube a digital writing environment, and how
does the medium (videos) influence the content of the digital writing and the
"many different ways the site can be understood?" (94).
YouTube is a digital media environment with a heavy focus on
online video consumption and distribution. However, even though YouTube's
primary purpose is a video consumption website, it also serves as a digital
writing environment. YouTubers (with a
heavy emphasis on bloggers and vloggers) will often encourage some type of dialogue with the viewers. This
dialogue may ask the viewers something directly, stir up some sort of
controversy for the viewers to debate over themselves, or encourage interaction
between users via the comments section (93). So even though YouTube's purpose
is to provide videos for consumption, it still counts as a digital writing
environment. As stated before, the YouTubers themselves have the ability to
incite dialogues between them and the users, or users to other users. In other
words YouTubers have the ability to directly influence the content of the
digital writing environments that YouTube offers. This interesting balance of
video and writing environment as well as its sheer size allows YouTube to have
a layer of complexity that was not offered on many sites prior to its
existence. Thus, it can be understood in many different ways (94).
How can audience labor "generate alternative forms
of value?" (116). Provide an example.
Television is interesting because it has two primary schools
of thought, the appointment model and the engagement model (116). While both
involve the distribution of media content, they do it in two very different
ways. The appointment based model involves an "engagement based paradigm
(116)" in where viewers need to arrange their lives around a certain
timeslot in order to consume the media distributed. Monetenization occurs via
target audiences by target viewer demographic, which allowed companies to
advertise to a select audience and networks to collect ad revenue from the
select audiences. Alternatively, the engagement model involves a piece of
content spread over many different consumption mediums (116). It differs from
the appointment based model in that the viewer may consume the media at their
leisure, but through a premium service, and with a variety of different mediums
to do it through. These mediums include services like Hulu, Netfilx, a DVR,
home media (such as DVD's, video cassettes, Bluray, etc), and many others. This
method will more-often-than-not encourage the discussion, analysis, and spread
of the media being consumed. The inherent audience will also be more likely to
partake in said actions, as they are going out of the way to pay for a
non-standard service (as opposed to the more standard cable subscription). In
other words, the content creators will target some of the 'hard core' fans of a
series to help perpetuate the fandom through encouraged actions, essentially
creating a type of 'audience labor (116)'. This 'audience labor' generates
additional value, as the viewers will get to share additional experiences
beyond the media that they consumed. For example, popular TV show 'Game of Thrones' is only accessible legally
through premium services, but still has a very dedicated fan base to the point
of mass merchandising.
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